![]() I've generally always been interested in computers and programming, and Wesnoth served as an introduction to a wider scene of game development and programming in general. I'm Charles Dang, and I'm a high school student who discovered The Battle for Wesnoth as part of the 2010 Google Code-in. I eventually felt I needed to give something back to the development team that made this all possible.īefore taking on release management at the start of this year, my work on Wesnoth has primarily consisted of polishing and bug fixes in various user-facing areas such as UI and internationalization, as well as a few parts of the scripting engine. Soon I started tinkering with its scripting capabilities and began to produce my own add-on content. When I first tried it-on version 0.9.5-I was impressed by the game's outstanding quality and fun gameplay, as well as the fact that it was one of only a few games available in my native language, Spanish. Morelle, and I first heard of The Battle for Wesnoth back in 2005 as one of several open source software (OSS) games commonly shipped with major Linux distributions, but I did not actually start interacting with the community until late 2006. Because I'm not skilled enough to contribute code, I decided to reach out to the developers, get their stories, and help spread the word about this fantastic project. ![]() Recently, I visited the Battle for Wesnoth's homepage and discovered they are need of fresh blood to keep the project rolling. Discovering this along with Linux and the numerous GNU packages is what really piqued my interest in the world of open source. It was not long after discovering open source software, and I was incredibly impressed that a small group of developers could create such an excellent game for free. I had my first run-in with the turn-based, Linux strategy game Battle for Wesnoth a few years ago.
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